We organized forth meetup of Babylon.js. The post shows the meetup reports.
Japanese version
1. What is Babylon.js Japan?
It is the community that not only organizes meetups regarding Babylon.js, but also provides relationship opportunity for community members. It has been established on April 2022.
568 members register the group as of May 28th, 2025.
Here is a YouTube Live Link. Around 20-30 members attended.
Here is other member's report. (Only Japanese)
2. Presentations
2.1 Activities of Babylon.js JAPAN
Presenter: (@akai_inu )
He introduced FY2024 activities.
In FY2024, we held several meetups and published three books. Furthermore, a joint meetup with PlayCanvas community has been held in August.
Reference: A report of a joint meetup with PlayCanvas (Japanese)
Our next visions are here.
English summary:
- We continue to publish technical books of Babylon.js.
- Utilize GitHub organization
- [1] Provide translated version of official Babylon.js documentation
- [2] A new meetup as Babylon.js x Gen AI
- [3] Expo
2.2 New feature of Babylon.js v8.0
Presenter: (@_ninisan_drumath)
He introduced several feature of Babylon.js 8.0. These are brief memo.
He felt there were many new feature on v8.0.
The release video is still cool!
- He mainly introduced several feature with sample code and demo from below.
2.3 kintone and Babylon.js
Presenter: (@_0447222690292 )
"Kintone" is a no-code tool for business applications. His presentation shows integrate Babylon.js viewer into Kintone application.
He also commented he utilized ChatGPT. He found step by step usage of ChatGPT was good. It can't provide complete source code from beginning.
We can see detail explanation on this new books below. (Japanese only)
2.4 Babylon.js and Scaniverce
Presenter : (Ykoba791 )
He introduced an utlization example of gaussian splatting technologies. He showed Babylon.js was compatible with the gausiaan splatting and we could import it as "importMeshAsync".
Reference of gaussian splatting on Babylon.js :
https://doc.babylonjs.com/features/featuresDeepDive/mesh/gaussianSplatting/
One of his great activities were that he could eliminate with unnecessary points in the scene. A simple before-after image is showed on his X post.
#Scaniverse #Babylonjs
— 犯人はヤス (@Ykoba791) 2025年5月31日
お城をスキャンしたときに、スキャンを失敗して低空に青いもやができて邪魔になってしまったとき。
視界を遮っている部分を透明にしたりなど。 pic.twitter.com/wjUsxw6yXG
He commented Babylon.js was great because it enabled us to realize importing point cloud data on browser.
2.5 Let's create a simple game on Babylon.js
Presenter: limes (@limes2018)
It's my presentation.
My sample code is hare.
https://playground.babylonjs.com/#9ENN6N#19
The small and simple game contains following basic features:
- create a scene
- camera
- keyboard locomotion
- physics engine and collision
- 2D GUI
- glow layer
- shooting
- skybox
Then beginners can easily understand basic feature of Babylon.js.
I introduced these flow in detail in the 1st step book of Babylon.js in 2024. (Japanese only)
3. Conclusion
The meetup is aligned with major update of Babylon.js. (v5,0, v6.0, v7.0, and V8.0). In this meetup, several application examples were introduced like combinating external services like "Kintone" and trimming in 3D scene.
Our Babylon.js community is recognized on Babylon.js Forum. We'll still expand our activities in this year. Stay tuned!